Board Games: Bellevue, January 2007

The Certified ScrumMaster (CSM) course that I run involves a simulation of a Scrum team. It has changed over time so where I originally played the XP game [1], I’m now doing a fully Scrum immersion that involves every part of the Scrum process. During the immersion I ask the team to create a product. Typically, this is one of several different types of brochure, but if the team wants a more difficult exercise they may choose to create a board game. Apart from advice on the Scrum process, the team need to determine all other aspects of the game. They need to determine the the goal of the game, rules, flow, layout, game pieces and even how to win … and they need to do this in about 1 hour 30 minutes. That’s a lot of work in a very short period of time! The results are often unpolished but contain all the elements necessary for a complete game.

My intention is to share some of the creative, funny and ingenious ideas that teams come up with. To start this off, here’s a board game from my last public training in Bellevue.

Stock Market Game The game “Mi-Stock” is based around trading stocks; the winner is the first person to reach $1M. Each player has a token and they roll 2 dice to determine how many places to advance. Each place has some activity such as “buy”, “sell” or “dividend” which determines the players behaviour. The image below shows three game pieces and the game board with the layout and activities.

Here are the instructions for the game:

and more instructions …

Mi-Stock has “Event” and “Risk” cards. Each card has a unique action that impacts a players score. During game creation, the Product Owner wanted Mi-Stock to be international and introduced a Backlog Item that said “Write cards in Spanish”. You’ll notice a mixture of English and Spanish cards in the image below.

And just to be sure that the board, rules and cards would work, the team played several trial runs. Here are two score cards from one of their trial runs.

Finally, I should note that Mi-Stock is the property of the original team and all rights remain theirs. If you’d like to make a commercial version of this game (and make the originally authors rich and famous), please leave a comment.

References [1] The XP Game

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